This time we have a blatantly melee-centric party with three dwarven fighters, one axe priest (high CHR, improved turning) and one rogue-wizard. Unsurprisingly, Mencar still kills us. This is good. |
We have very good luck with Captain Haegan and his crew. |
Animate Dead makes short work of this fight. |
I'd really like to get that boomerang dagger from Captain Dennis. No dice. |
Into the sewers. The Imp's Earth Elemental is surprisingly difficult. |
Actually, the whole Haer'Dalis quest is difficult. The mages and salamanders were non-trivial and required quite a few strategic retreats. |
However, the wand of cloudkill from the tower combined with a few web spells still works. Ah, the joys of cheese. |
In Valen's Name! What's with that yellow outfit? |
Off to the Umar Hills. Lions and tigers and shadows, oh my. |
Actually, the cleric is making the Temple Ruins quite easy. Clerics are strong in 3E and Turn Undead comes in very handy in IWG2. |
We were able to beat the Shade Lord ... but all of our dropped equipment is trapped on the other map. Sigh. |
New Shade Lord Plan: everyone except the one with the fire resistance runs away ... fast! |
Now it's time to try our luck at the Shadow Dragon. This |
Unfortunately, we still die. |
And we die again. |
This time we win ... but at a horrible cost. |
Fourth time's the charm. |
Druid Grove, Ihtafeer. She and her cronies cast some damaging spells. |
Just for kicks, I decide to attack Faldorn. Wow, she and her druid friends can sure do some damage. |
Notice all of the creeping dooms. |
Cernd has "shapeshifted" into a Shambling Mound and is taking Faldorn out to lunch. |
Now with more experience and better loot we return to take our sweet revenge on Mencar. |
Hmm, the shadow thieves and the vampires are fighting at night. |
Another visit to Captain Dennis -- this time, we're taking names. |
The Guarded Compound. Actually, this fight is very tough. That glow in the lower left is Sion making our lives difficult. Notice the massive backstab, er, "sneak attack" from Ketta. |
My people are all standing around looking stupid (note the dwarf in the top left) because we got caught by a confusion spell. |
In the end, however, we are (barely) victorious. Love the rod that raises the dead. |
In our arrogance we decide to take on a group of Yuan-Ti in the Unseeing Eye quest without resting. Those mages are tough! |
Ouch! While we're jousting with the Yuan-Ti, the undead have shambled over. |
Reload, rest, try again. Much better. No matter how you slice it, Celestial Fury is strong. |
Turn Undead is very mighty. |
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